Wednesday, December 7, 2011

Looking A Disappearing Gift Horse in the Mouth: What I Hate About Skyrim

Chicago?  Not anymore.  For the past month, I've been living in Skyrim.  I've climbed the slopes of the Throat of the World, I've fended off Dark Brotherhood assassins who randomly make pitiful attempts on my life.  I've crushed rebellions, looted dungeons, and ripped apart dragons limb from limb.  I've even shouted "Dovahkiin!!!" from my bedroom window as packs of birds flew off the roof of my garage in a startled frenzy.

It's been a wild fantasy joyride so far, and I'm sure to put many more hours into Skyrim before all is said and done.  As great as the game is though, I'm not without my complaints.  As a fan of open world games and Bethesda's games in particular, there are many aspects of Skryim that are lacking and leave me wanting to put the controller down and just sit tight waiting for the next Mass Effect game.  Let's discuss.


An all too familiar sight in Skyrim.  What you'll spend about
88% of the game looking at
TOO MANY DAMN DUNGEONS FOR THIS DRAGONBORN
Okay.  I get it.  One of the primary reasons that people play The Elder Scrolls series is to stumble across a cave or a crypt, slay whatever asswipe skeleton warrior or necromancer that gets in your way, and find really great loot.  But c'mon, Bethesda.  When I go to a place like The Bard's College, I expect to have quests that involve - you know, being a bard.  NOT FIGHTING MY WAY THROUGH COUNTLESS DUNGEONS FINDING FLUTES OF SUMMONING AND DRUMS OF ILLUSION.  A better option would be to, I don't know, break up the tedious dungeon crawling mechanic that you rely so heavily upon and put the player in some interesting situations that, you know, a BARD might find himself in - considering I signed up at a fucking bards college, not an archaeological dig.  Maybe I have to impress somebody with a song and dance, maybe I have to master some sort of musical instrument before an inn will let me play there.

At the start of nearly every quest, I know how it's going to end before I even begin.  It will end with me standing 4 levels below ground in some spooky Dwemer crypt over a boss corpse with a train of dead enemies running all the way back up to the surface while a shortcut door in the back of the room gives me quick access back to the surface world.  Break up the monotony guys, that's all I'm asking.  Actually, no it's not.  I have a lot more to ask.


Look in those beautiful eyes.  She's as
cold and lifeless as the mountains of Winterhold.
CARDBOARD CUTOUT COMPANIONS
Since The Elder Scrolls IV: Oblivion came out, we've seen two installments of the brilliantly innovative Mass Effect series hit store shelves.  One of Mass Effect's strong points is how interesting they make your companions.  They have personalities, histories, quirks, strengths, weaknesses - all making them not only helpful in a fight, but absolutely fascinating to interact with.  This was never a strong point in Oblivion, but Bethesda still had interesting companions using the same engine in Fallout 3 and even when it handed the franchise over for New Vegas.  Each companion had a story and a history, and the more you talked to that character, the more you learned about them.  Each character even had their own special quest that gave you more insight into who they are.  As far as I can tell, that's completely absent from Skyrim.

There's no character in Skyrim that's on par with Garrus or Grunt or Miranda.  My companion, Lydia, who is required to follow me as I'm the Thane of Whiterun, is nothing more than a mule to carry my loot.  I wish I had an actual mule, because that jackass would be a lot more interesting than this poor stone-faced bitch Lydia.  She repeats the same tired dialogue again and again, and as far as I can tell, has no unique ways in which she can be interacted with.  Again, dynamic companions have never been a strong point for The Elder Scrolls series, but if Fallout 3 and New Vegas can make interesting companions, then I expect the same from Skyrim.


So that's what he's been up to...
IT'S THE LITTLE THINGS
How hard would it have been to include a barber shop or salon or whatever they called it back then where you can edit your character's hair?  Why do I spend 1000 gold pieces on a horse only to have it disappear on me and never return?  Why do characters constantly repeat the same lines over and over again ad nausea?  Why can't I have different weapon layout lists to add to quick equip list?  Why isn't there a survival mode like in Fallout where I have to drink and eat?

I DON'T THINK SHE'S THAT PRETTY
For being released a half a decade later, Skyrim doesn't seem like a huge leap in graphical quality over its predecessor.  I'm not gonna rag on Bethesda here too much because I don't know what kind of graphical limitations they were working with.  But when you get the chance, go up to a high vantage point and look down at the surface of Skyrim.  Do you see how you can very obviously see a pattern repeating itself over and over again?  The grass, snow, and rock textures very obviously repeat once you get high enough, breaking the illusion.  Which isn't a huge problem but I'm really surprised they didn't find a way to mask texture repetition.

The shadows tend to act really wonky too, sometimes convulsing and appearing jagged before correcting itself again.

Don't get me wrong - I love Skyrim and I don't mean to look a randomly disappearing fellating gift horse in the mouth, I just expected a little more from a studio and game series that I respect so much.  Bethesda - when you begin developing The Elder Scrolls VI, do us all a favor and pay more attention to what the Mass Effect series is doing - because what few things you're doing dead wrong, they're getting wonderfully right.

2 comments:

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  2. I actually found myself to be incredibly impressed with the lighting and shadow in Skyrim. When I'm in a dungeon and pass in front a source of light, I occasionally see my shadow project in front of me covering the wall creating a really creepy, shadow monster-like effect.

    Being someone that hasn't played Oblivion but HAS seen countless of screenshot of the game, I don't know if I agree with the comment about the graphics being only a small step forward. I'm noticing a ridiculous difference in quality, and quite contrarily when I'm on the top of a mountain peak overlooking the world the view is simply breathtaking - you really have to be LOOKING for the mistakes to find them.

    Beside the points on the graphical presentation of the game, I agree with everything you've said regarding the repetitive gameplay they seem to fall back on for nearly every dungeon in the game.

    I recall a mission in Mass Effect 2 where you are tasked with going undercover at a dance club and seducing an Asari to get information, and then killing her before she has sex with you (which also kills you). You had to be smart about which questions to ask her and slowly probe her for information while being flirtatious to get her to lower her defenses. There was really no combat involved here, but I felt like the world was seriously alive and I really cared about the scenario and the characters. I could care less about retrieving a sword for NPC #387483 in Whiterun or wiping out a cave full of vampires "just because."

    Dragon Age also had a particularly engaging quest line where you had to decide whether or not to kill the boy who was possessed by a demon, ignore the issue completely, make a deal with the demon, sleep with the demon in exchange for a powerful spell, or choose one of several other options that were available to you. These kinds of "world changing" decisions are what I thought the world of Skyrim was going to be all about. Where are all of the hard decisions that shape the world around you? Sure, you can join the Stormcloaks or the Imperials, or become a mass murderer like my character and collect bodies in your abandoned house to sacrifice to an evil demon, but those are choices that don't have too much of an impact on the world itself - just your character.

    Despite these complaints, Skyrim is still an amazing game and honestly, these points are completely and utterly overshadowed by what the game does "right."

    I was going to write more, but then I took an arrow in the knee

    Also, sweet blog!

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